It took me almost 20 years to finally play Link’s Awakening and I did so in anticipation of the upcoming remake. And boy do I wish I had played it earlier.
The story goes, Link is shipwrecked and washes up on the shores of a mysterious island, being found by a young girl. He soon finds that the only way off the island is to wake the mysterious Wind Fish from its slumber and to do that he must collect various instruments to play the song to wake it. Yep, you read that right, Link isn’t rescuing Princess Zelda for once.
Gameplay is very similar to the original Zelda, you move from screen to screen fighting various enemies with you weapons, and conquering dungeons, each with a different them. The gameplay is fun and not too challenging. When you do die you aren’t set back to far and it is normally easy to get back to where you fell. As with most Zelda games there is a variety of weapons and gadgets available (including one that allows Link to jump) that are each unique and useful that allows the player to rediscover areas when they have a new item to reach more rewards.
The graphics are good and are very colourful thanks to the Gameboy Colours palett. It reminded me a lot of the original Pokemon games with its graphical style and the sprites are lovingly created. The enemies are too, especially bosses, most with a unique design and battle style.
I can’t believe it took me this long to play Link’s Awakening and I can see what all the fuss is about. As someone who wasn’t the biggest fan of the original Zelda style (I still get burned by Zelda II) I wasn’t sure how I’d feel about Link’s Awakening. However, I enjoyed it immensely, the puzzles, gameplay and gadgets are extremely fun to use and I now can’t wait to play the upcoming remake.
+ Fun items to use
+ Interesting puzzles
+ Good story